![]() ![]() *Vacuum - No atmosphere, just a lump of rock.I may try and better map these on to the T5 Terrain Types in due course. No formal biome model has been used, just a selection of biomes that seem to me to give a typical and interesting ange, and which can be easily described to players. Of course this is just the general situation, even ecologies with edible life are still likely to have poisonous things! Hide Edible - humans can eat and derive nutrition from the biomass.Neutral - the stuff just passes straight through!.If the tech is available geneering can be used to adapt humans to tolerate or even thrive on the biomass. If the tech and manpower is available geneering can be used to make the life can be made inert or even human-compatible. In addition, the planet's ecology has been categorised by biological compatibility with humans: Later versions will allow for parallel branches with different maturity levels. It is very linear and terra-chauvanist, so primitive life leads to plant life which leads to animal life, and all of one branch must develop before moving onto the next. The model of evolution used here is a very simple one, and may be improved over time. Just click on the Generate Biomes button to start generating! It also shows a random location/biome on the world in case players are crashing on it, and a random location (ignoring water) if they are landing on it. It also shows how many hexes (based on a standard 492 hex icosahedral map) would be of each biome, and the size of a standard hex for that size world. The output shows the percentage of the planet covered in each biome. Note that temperatures are in Centigrade. 878 - Size/Atmos/Hydro) form, or in the full 8 hex digit hyphened form (e.g. ![]() For the UWP (Universal World Profile) leave blank for random, or enter in a 3 hex digit (e.g. The ultimate intent is to also incorporate it within my larger Port2Jump application as part of a fuller experience for 2D6 space travellers! Instructions for Useįor each of the parameters you can either choose a fixed value, or set to random. It is intended for use with classic 2D6 SF games, but could be used for other systems too. The biomes are based on the planet's size, atmosphere, hydrographic percentage, min/average/max temperature, and the presence of indigenous life (which is itself affected by the other factors). This small application generates a set of possible biomes for a planet. ![]()
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